However, they are tied with Scrin Buzzers for the position of cheapest unit that can be built at 200 credits while also having the largest squad size of any unit. They are poorly trained compared to their GDI counterpart, the riflemen squad. Pretty much anything capable of taking on infantry should be able to dispatch them without too much trouble. Unfortunately, militants have universally bad armor and are, generally speaking, the weakest units in the conflict.
This upgrade costs $1000 and takes 0:30 to research. Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Squads. Militants are poorly trained and equipped when compared with their GDI counterparts, but their fanatical zeal, willingness to fight for the Brotherhood and sheer numbers make up for their weaknesses. The Militants use a variety of small arms, ranging from old 20th century assault rifles, such as the late 20th century GAU-3 Eliminator 5.56mm assault rifles, to new GD-2 rifles.
In some regions, they wear old worn Second Tiberium War combat armor previously used by Nod light infantry ranks. Militants wear drab, gray hooded jackets and pants, with bandoleers, backpacks, and goggles. The use of militia plays an important role for Nod, the inevitable product of the "Control The Media, Control The Mind" social doctrine, with commanders preferring to sacrifice their militant auxiliaries rather than endanger the thin ranks of the surviving Nod regulars and "true believers" who comprise the Brotherhood's cherished elite troops, such as Shadow Teams and Black Hand troopers.
Militants are primarily disillusioned (or possibly ecstatic) men and women who have suffered from harsh lives in Yellow Zones and have been attracted to service in the Nod armed forces by the latter's relief efforts.